Layers
In this chapter we'll go over the different layer types available in Animate.
Drawing Layer
This is the most standard layer type available. It contains pixel-based content, and can be edited using tools such as pencil, eraser, smudge, etc.
Mask Layer
This layer type allows for hiding content on layers beneath it. While also a pixel-based layer, and with the capacity to edit as one, it does not actually show its content directly. Instead, the darkest pixels on the layer will hide more of the layers beneath it.
When a Mask Layer is contained within a group that has a non-passthrough blend mode, the mask will only affect the layers within the group and below the mask.
Adjustment Layer
Adjustment Layers work very similarly to Mask Layers, in that they affect the pixels on layers beneath them (or within a non-passthrough group). However, instead of hiding pixels, this layer type changes the color of every pixel. This is useful for more advanced color effects.
The best part about Adjustment Layers is that they are non-destructive, meaning that you can adjust colors within your project without actually changing the content directly. And if you don't like it, you can either edit the adjustment or remove it all together.
Image Layer
An Image Layer is used for displaying a single image imported into the project. You can import images by selecting the Image tool in the toolbar, and using the toolbar editor to select the source of the image you want to import.
Unlike pixel-based layers, Image Layers can exist outside the bounds of the canvas without being cut off/rasterized. Image Layers can also be transformed using the transform tool.
Text Layer
This layer type contains content created using the Text tool. It displays a block of text that can be edited to change the font, size, and style. In addition, the text can be manipulated using the Transform tool.
Vector Layer
Vector Layers store vector-based content only, such as marks made using the shape, vector brush, and pen tools. Multiple vector shapes can exist on a single layer and can be edited using the anchor tool.
Symbol Layer
A Symbol Layer is an instance of a reusable symbol (either animated or still). They can be placed anywhere on the canvas, and can be transformed using the standard transform tool.
Audio Layer
An Audio Layer contains a single audio track imported via the Audio Library. The first frame on an Audio Layer represents the start of the audio track during playback and scrubbing.
Group Layer
Group Layers are used to group various layers together. They can be minimized so they take up less space in the timeline, and can also contain nested groups.
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